Rage Against Geometry: Glitch Lab 0.4

Pushing the Boundaries Between Art and Technology with 3D Glitch Art

Creative technologist Roman Porry has created this demo to showcase the creative capabilities of Glitch Lab, his upcoming software which generatively distorts 3D models for use in live audio-visual performances, 3D printing and post-production.

Rom’s Glitch Lab Creative Process
Try a bit of everything ->
ask yourself a lot of “what if?” questions ->
choose a crazy one ->
find a way to make it a reality ->
post-rationalize cool result.

‘I left my physics course to be a programmer,’ Rom told The Plus, ‘and really missed the hands-on lab projects. I started working for an architectural model making company and began playing with Arduino.’

Through this he found the crossover between the digital and physical fascinating, and went on to explore the tools further. Glitch Lab is still in production and is scheduled for release later this year, when he will open-source it. Rom told us more about his technical explorations:

The Plus: How do you explore the boundaries between art and technology?
Roman Porry:
Its about remixing and mashing practices. Repurposing technology to find a new meaning, often combining two vastly different fields. Classical music composed from the genetic sequence of HIV (Sounds of HIV, Alexandra Pajak) is a perfect example.

TP: What kind of tools do you use?
Anything that gets the job done. OpenFrameworks, Arduino, VDMX & Syphon is a solid combination for many projects though.

TP: Where do you see the future of creative technology heading?
Educational institutions are absorbing the maker ethos into everyday curriculum; we’ll soon have a generation of mad, innovative scientists & artists. The future looks awesome.

TP: And where are your explorations leading you next?
Blowing shit up with my mind. No jokes, check it out next week!